Changelog for Patch 1.1.3.0 / GOG-7 (Windows) (added 21 October 2016):

Balance and gameplay changes:

– “Serene Mind” skill nerfed
– “Auto-Reload” skill nerfed
– “Like the Wind skill” nerfed, 5th stage added
– “Second Chance” skill 4th stage added
– “Arm of Orochi” weapon significantly nerfed
– More auras on single enemy for Hard and Insane difficulties
– More enemies attacking at the same time for Hard and Insane difficulties
– Enemies speed increased for Insane difficulty
– Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find
– Upgrade drops quality now better reflects game difficulty – on higher difficulties better drops start occuring right from the beginning of the playthrough
– Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description
– Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) – Skill Points will be capped
– Due to skills rebalance player will have all skill reset after map loaded – inventory will be automatically opened and message box will be shown
– Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality
– Final boss drop (“Ryuken” weapon) now available as final quest reward
– More special enemies, more respawns and better loot on Free Roam missions
– Elite and Superior enemy “Hellhound” won’t fetch grenades now

General fixes:

– Fixed bug when player could pickup “King Skelletor” weapon before designed mission
– Gauss rifle shot tuned down and smoothed, added alternative reload animation
– Fixed bug when dual melee secondary weapon didn’t inherit primary weapon stats (elemental, damage etc)
– Fixed weapon being removed from inventory when spawned as turret on map change
– Fixed “Destroyer of Realms” weapon turret throw animation
– “Damage resist” player stat now works properly
– Fixed “Second Chance” skill bug when player couldn’t die even if none enemy was killed
– Fixed bug when player frezees or looses weapon when damaged or killed during teleporting
– Enemies with “Swift” aura now return to correct speed after unfreezing
– Fixed “Belly” enemy animation when reacting to Grip of Darkness
– Fixed entering T-pose for enemies with uzi.
– Some cutscene fixes
– Some walkmesh fixes
– Some missions fixes

UI changes and fixes:

– Fixed crash when replacing gems in weapons
– Fixed bug when player couldn’t replace gem when all slots were occupied
– Hint area on loading screen now resizes correctly
– Added option to sell all junks with mouse, added confirmation dialog
– Corrected various translation and textual errors, added missing strings
– Fixed enemy “Tumor” mesh in Wanglopedia.

Multiplayer fixes:

– Performance issue for co-op partners fixed
– Fixed bug when “Bunny Lord” didn’t drop loot for clients
– Co-op network bandwidth usage optimizations
– Fixed bug when using “Emperor’s Touch” weapon produced excessive lags
– Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene

Engine fixes:

– Fixed bug when game freezes on loading on 2-core CPUs
– AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it)
– Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma)
– Fixed shadow and geometry flickering
– Fixed recovering from GPU driver crash
– Non persistent console commands (e.g. r_weapon_fov) can now be loaded from autoexec.cfg
– Fixed crash when mfplat.dll is not present in system
– Optimized weapon switching CPU performance
– Fixed “DX11 Device not found” error on some notebooks
– HDR Display options are now only available when Full-Screen mode is selected (as only in this mode HDR Display works)
– Reduced audio stuttering (VO and music)
– Optimized shadow rendering performance
– On first game start dedicated GPU will be enabled instead of an integrated one

Photomode fixes:

– Increased exposure slider range
– Fixed slowmo after exiting photomode bug
– Fixed screenshot rendering (tile mode and anti-aliasing)
– Fixed FOV when entering photomode with weapon zoom enabled
– Fixed tiled screenshot mode artifacts (screenshot resolution multiplier > 1 screenshots)

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Shadow Warrior 2 Patch v2 3 0 7-GOG
128.8 MB
Published on: Oct 26, 2016 @ 05:15

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